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Gideros box2d body types
Gideros box2d body types





  1. GIDEROS BOX2D BODY TYPES FULL
  2. GIDEROS BOX2D BODY TYPES FOR ANDROID
  3. GIDEROS BOX2D BODY TYPES ANDROID

Fixed RenderTarget dimension allocation.

gideros box2d body types

GIDEROS BOX2D BODY TYPES ANDROID

  • Android project, added new density icon sizes.
  • Gideros Player on devices show projects menu on click when app is not running.
  • Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting.
  • Sprite additional rotation axis set/getRotationX, set/getRotationY.
  • Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z.
  • Fixed returning y value as z coordinate.
  • Fixed black space after exiting immersive view on Android.
  • Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices).
  • Fixed adding missing anchor constants for Sprite set/get functions.
  • Fixed Shaders not processing pixels with alpha 0.
  • Fixed additional checks for OpenGL 2 shaders.
  • GIDEROS BOX2D BODY TYPES FOR ANDROID

    Fixed Comparing correct types in shader for Android.Fixed not resizing Player window smaller then Player size.Added separate Desktop Player zoom menu with new options.Added method Application:setWindowSize(width, height).Added method Application:setFullScreen(bool).Changed coordinates shaders to high precision.Added headers table to UrlLoader COMPLETE event object with retrieved response headers if any.

    gideros box2d body types

  • Added UrlLoader:ignoreSslErrors() to ignore certificate related errors.
  • Lua errors now cause exceptions when not in player mode, so they would be catchable by Crash Reporting libraries.
  • Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown.
  • Added ability to search console output in Studio.
  • Added Ctrl+Shift+X shortcut to clear output.
  • Added Ctr+P in Gideros Studio toggles between localhost and IP setting.
  • Added Studio saves separate export paths for each platform.
  • Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop.
  • Added Application:getDeviceName to get user friendly device name.
  • Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions.
  • Fixed buffer overflow in print function.
  • Fixed toggle autoscale on Application:setFullscreen toggle.
  • GIDEROS BOX2D BODY TYPES FULL

  • Fixed overwriting files on export full export.
  • Exiting app correctly on application:exit().
  • Documents and Temp file dirs are now OS dependent, not in the same folder.
  • Added default plugins as Json, Lfs, Lsqlite3.
  • Fixed including all assets upon exporting.
  • Move to OpenGL2 calls matching to Direct3D.
  • Sprite:setScale won't scale Z axis unless explicitly provided third parameter.
  • Player will ignore Window dimensions and will play in player resolution.
  • Drawing speed improvements (Shader separation).
  • Uses provided organization name and domain.
  • Dispatches SUSPEND/RESUME events on losing focus and modal dialogs.
  • Fixed not resending all files to player all the time.
  • Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs.
  • Ability to provide organization name and domain when exporting desktop applications.
  • gideros box2d body types

    Application:vibrate now accepts amount of miliseconds to vibrate.







    Gideros box2d body types